Magic And Light – Chapter XVIII

XP

MAGIC AND LIGHT 

by DarkJade

Chapter I – A Gathering Of Friends – Chapter II – Making Characters – Chapter III – Choose Your Class – Chapter IV – Character Introductions (Stigus) – Chapter V – Character Introductions (Chi (Red)) – Chapter VI – Character Introductions (Ren) – CHAPTER VII – Character Introductions (Kinner) – Chapter VIII – Character Introductions (Zhan) –  Chapter IX – Final Character Introduction (Tor-Atimus) – Chapter X – Beginnings – Chapter XI – The Crimson Blade Tavern – Chapter XII – Waiting – Chapter XIII – North To Drudgek – Chapter XIV –  Session 3 – Chapter XV – Day 1 – Chapter XVI – Orcs – Chapter XVII – Kenku

CHAPTER XVIII – XP

After Ren and Chi left the Kenku’s wagon, Johnny halted the game.

“You know what, before we go any further, I want to give you guys your Experience Points (XP),” he spoke.

“A few of you have actually Leveled, so we need to deal with that really quick too… Usually I wouldn’t deal with it in the middle of the game, but it won’t take long,” he continued.

“Let me start by telling you your XP… Starting with Barry’s Drow Bard, Kinner… Kinner has 300XP… Most of it came from his ‘disguised’ introduction, which I thought was very cool… Part of it also came from his stealthyness when the Bandits came…” Johnny explained.

“You all need 300XP to hit Level 2, so Barry we’ll deal with Kinner in a moment…” he concluded.

Barry nodded.

“Next Connor’s Tiefling Wizard, Ren, gets 200xp… 100 for his Introduction, which was cool, and the other 100 came from regular play,” Johnny explained.

“Next, my Paladin Tor-Atimus, who has 400xp… He actually has the most, hope you guys don’t mind… Between helping Zahn in recruiting, and interacting with the Orcs, he just accrued more,”

“We’ll deal with Leveling him up in a moment as well…”

“Next, Trevor’s Ranger Chi, has 250xp, so he almost leveled… Most of his came from his interaction with the Kenku in the wagon…”

“And, Stacy’s Dragonborn Fighter has 150xp, she actually has the least, but that’s just because she hasn’t been all that involved in most of the interactions so far…”

“Whose fault is that?” she asks Johnny with a smile.

“Well, go ahead and jump on in there anytime you feel fit,” he replies playfully.

“I’m kidding… She hasn’t done #$#@3, lol” Stacy adds, causing her friend Lisa, and several others to laugh as well.

“I suspect battling, and hunting are more her thing, than diplomacy etc.” speaks Johnny.

“Last we have Mike’s Cleric, Zahn… Who has 350xp… Most of his came from recruiting the Party, as well as his little interaction with the Bandits, which was cool by the way Mike…” explains Johnny.

Mike smiles.

“Alright, so here’s what happens  I’ll roll a 10 sided die, you each get another Hit Die, in Tor-Atimus’s case being a Paladin, it’s a 10 sided die…” explains Johnny

Johnny rolls a 10.

“Woe,” responds Barry.

“Nice one,” I (Connor) add.

Trevor just pats him on the back.

“Cool, now I add my Constitution Modifier, which is +5, which gives me a total of 15… So now my character has a maximum of 30 Hit Points,” Johnny continues.

“Wow,” exclaims Stacy.

“He is buff,” adds Mike.

“Being a 2nd Level Paladin he also gets the Ability to Cast Spells now, so I need to choose 3 Spells, I won’t go into detail with how the number of Spells is determined… He also gets ‘DEVINE SMITE’, which adds Damage to a Melee hit once per Long Rest, should he want to use it, I won’t go into detail on that either,” Johnny finishes.

“Oh, and he gets a FIGHTING STYLE, which I’ll figure out later…” Jonhy refinishes.

“Ok, Mike, your Cleric gets a Second Hit Die, which is an 8 sided die, go ahead and roll it…” Johnny continues.

Mike rolls a 6.

“Not bad,” speaks Johnny, add that to your Constitution Bonus of +2, that gives you a total of 8… Which means your Maximum Hit Points are now 18.”

“You also get an Additional Spell slot, which means you can cast 3 Spells between Long Rests, instead of 2,”

“Cool,” responds Mike.

“Also you can now ‘Channel Divinity’, which includes the Ability to ‘TURN UNDEAD’ once per Long Rest, or ‘PRESERVE LIFE’, which I’ll explain to you after the game…”

“Lastly, Barry’s Drow Bard needs to roll a 8 sided die,”

Barry rolls a 4.

“Then add your Constitution Bonus of +2, which gives you a total of 6… So your Maximum Hit Points are now 16,”

“Alright, alright, I can live with that,” responds Barry.

“Kinner is also added the Feature ‘JACK OF ALL TRADES’, which I’ll explain later, but basically it can add +1 to Ability Checks, I’ll explain it fully later… And ‘SONG OF REST’, which I’ll also explain later, but gives you certain opportunities to help your comrades, and/or self heal more when they’re Short Resting… I’ll explain it more later…”

“Alright, enough of all of this, Congrats to you both, as well as my Paladin, and lets return to the game!”

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